[ovs-dev] [PATCH RFC net-next] openvswitch: Queue upcalls to userspace in per-port round-robin order

Matteo Croce mcroce at redhat.com
Tue Jul 31 19:43:34 UTC 2018


On Mon, Jul 16, 2018 at 4:54 PM Matteo Croce <mcroce at redhat.com> wrote:
>
> On Tue, Jul 10, 2018 at 6:31 PM Pravin Shelar <pshelar at ovn.org> wrote:
> >
> > On Wed, Jul 4, 2018 at 7:23 AM, Matteo Croce <mcroce at redhat.com> wrote:
> > > From: Stefano Brivio <sbrivio at redhat.com>
> > >
> > > Open vSwitch sends to userspace all received packets that have
> > > no associated flow (thus doing an "upcall"). Then the userspace
> > > program creates a new flow and determines the actions to apply
> > > based on its configuration.
> > >
> > > When a single port generates a high rate of upcalls, it can
> > > prevent other ports from dispatching their own upcalls. vswitchd
> > > overcomes this problem by creating many netlink sockets for each
> > > port, but it quickly exceeds any reasonable maximum number of
> > > open files when dealing with huge amounts of ports.
> > >
> > > This patch queues all the upcalls into a list, ordering them in
> > > a per-port round-robin fashion, and schedules a deferred work to
> > > queue them to userspace.
> > >
> > > The algorithm to queue upcalls in a round-robin fashion,
> > > provided by Stefano, is based on these two rules:
> > >  - upcalls for a given port must be inserted after all the other
> > >    occurrences of upcalls for the same port already in the queue,
> > >    in order to avoid out-of-order upcalls for a given port
> > >  - insertion happens once the highest upcall count for any given
> > >    port (excluding the one currently at hand) is greater than the
> > >    count for the port we're queuing to -- if this condition is
> > >    never true, upcall is queued at the tail. This results in a
> > >    per-port round-robin order.
> > >
> > > In order to implement a fair round-robin behaviour, a variable
> > > queueing delay is introduced. This will be zero if the upcalls
> > > rate is below a given threshold, and grows linearly with the
> > > queue utilisation (i.e. upcalls rate) otherwise.
> > >
> > > This ensures fairness among ports under load and with few
> > > netlink sockets.
> > >
> > Thanks for the patch.
> > This patch is adding following overhead for upcall handling:
> > 1. kmalloc.
> > 2. global spin-lock.
> > 3. context switch to single worker thread.
> > I think this could become bottle neck on most of multi core systems.
> > You have mentioned issue with existing fairness mechanism, Can you
> > elaborate on those, I think we could improve that before implementing
> > heavy weight fairness in upcall handling.
>
> Hi Pravin,
>
> vswitchd allocates N * P netlink sockets, where N is the number of
> online CPU cores, and P the number of ports.
> With some setups, this number can grow quite fast, also exceeding the
> system maximum file descriptor limit.
> I've seen a 48 core server failing with -EMFILE when trying to create
> more than 65535 netlink sockets needed for handling 1800+ ports.
>
> I made a previous attempt to reduce the sockets to one per CPU, but
> this was discussed and rejected on ovs-dev because it would remove
> fairness among ports[1].
> I think that the current approach of opening a huge number of sockets
> doesn't really work, (it doesn't scale for sure), it still needs some
> queueing logic (either in kernel or user space) if we really want to
> be sure that low traffic ports gets their upcalls quota when other
> ports are doing way more traffic.
>
> If you are concerned about the kmalloc or spinlock, we can solve them
> with kmem_cache or two copies of the list and rcu, I'll happy to
> discuss the implementation details, as long as we all agree that the
> current implementation doesn't scale well and has an issue.
>
> [1] https://mail.openvswitch.org/pipermail/ovs-dev/2018-February/344279.html
>
> --
> Matteo Croce
> per aspera ad upstream

Hi all,

any idea on how to solve the file descriptor limit hit by the netlink sockets?
I see this issue happen very often, and raising the FD limit to 400k
seems not the right way to solve it.
Any other suggestion on how to improve the patch, or solve the problem
in a different way?

Regards,



--
Matteo Croce
per aspera ad upstream


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